PUBG Corp Testing Ping-Based Matchmaking This Week

Image via Bluehole Inc

Image via Bluehole Inc

Aside from the new ping-based matchmaking system on its way, the PLAYERUNKNOWN'S BATTLEGROUNDS developers have stated that they ended up delaying development of some new features as they had shifted their priorities towards combating cheating in the game.

"PUBG is now introducing an experimental method that we hope will get even better results than the one we were considering before". This should split the match pool for the game rather than outright restricting connections based exclusively on ping. In a post today on the Battlegrounds Steam page, the developer said that anti-cheat efforts have also set back communication with fans about plans for 2018 and beyond. Well, still, it is not a region lock, but as we said, lower ping will have an advantage over a higher, so it will rather put him in the queue instead of high ping.

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Last but not least, the team will unveil its roadmap as well as the new content that will be coming to the game - including a new map - in March.

Following an announcement made late previous year where a plan was suggested that would introduce a maximum ping limit, the PUBG team has chose to go a different route for now.

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Preparations are now underway to test the new matchmaking method, with first trials being planned to begin this week.

"We would like to ask for our players' generous understanding that despite the team's eagerness to share what we have been planning and working on, the timing had to be changed". More optimizations and fixes are being worked on and will be shared with you when they are ready. Click on through to the patch notes to read all of the fine details.

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After the updates made to the test build are proven to be stable, they will be applied to the live servers as well. Among other things, it seeks to improve performance early in matches by not allowing players to view inside the plane.

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